No Time for Angst

All gamers should get one of these.
Let's keep the hobby fun.

About Star Drifter:
  1. A retired administrator at Shadowland.
    (Don't look for "Star Drifter")
  2. A regular poster on the Wizards of the Coast D&D Forums.
    (Look for "Luris Blear")
  3. An irregular poster on the various forums at www.white-wolf.com.
    (as "Vladomir_deNoir")
  4. Over ten years of gaming experience.
    Familiar with Dungeons & Dragons, Shadowrun, TWERPS, Champions, Kobolds Ate My Baby, Violence, and unfortunately a few White Wolf games.
  5. Occasional Game Master.
    Most notably in D&D and Heroes Unlimited.
  6. 27 Years old
    18 years of programming experience. Occasional dot-com monkey.
  7. Bad musician when opprotunity permits.
    Industrial MP3 files for download.
    Craven Blog
  8. Email: star_drifter
    @geocities.com
    - Use "No Time For Angst" in the subject, or I may dump your message with the massive junkmail that account gets.



No Time for Angst rant-off at EZ-Board.
 

Just a quick note - I'm now up to 88 seconds of music. This is a huge advancement from the 4 seconds I was at just 50 hours ago. And from here, I just need 4 more loops from the guitar, a couple varients to the major drum loop, and vocals. Most of the "hard" stuff has been done, and it's down to time-consuming now.

Plus, I still need to think about more lyrics, but I can do that anytime - not just in my couple of hours before work.

With this much left to do, how can I say the hard part is over? I've been needing the filler - the electronic blips and beeps that go into making this more of an electro-metal piece than a hard rock with a drum machine song. That filler is done, from the completley synthesized "string section", to a very light touch of piano, to the final nice touch - phased electronic bleepy noises. And everything I'm doing is being done twice, because the song effectively changes between two keys every other measure.

Even if the vocals suck, the music-only version will be very fun to listen to once it's done.




Deal 'em!

Yesterday I recorded and added bass loops to the new song. Again, "live" bass loops, "live" guitar loops, live vocals. I think, however, that I'm going to let the music determine a great deal of the lyrical content - I have five lines written right now which, I think I can expand into at least two minutes worth of song.

Anyway, guitars are going to have to be recorded as soon as I figure out what I need - then I can record in one fell swoop and have all the sounds match. I'm also going to tune the guitar to something resembling Drop C#, but it should sound good.